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It was also released for MS-DOS, PC-88 and CoCo, but the FM-7 version is the best one of the bunch. Super cool polygonal shmup, years before polygons became popular. One cool factor is co-op, as both Mario and Luigi get their own punch-ball, and (IIRC) can pick up the other bro's ball and still use it (may need testing). Here's a video to help visualize, though it's of the Sharp X1 version. Some of the stages later on mix shit up with traveling platforms and ice floors. It doesn't travel far, but bounces a little and, when thrown at one side of the screen, pops up on the opposite (much like the Bros and their foes).
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Good-old Mario Bros, but with a twist: instead of jumping under enemies to flip them, you must throw your little punch ball, which you must then retrieve.
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From HG101: "It's worth noting that the FM-7 version, when emulated, will cause Mario to run constantly once you've pressed a keyboard button, and he only stops when you press down or leap to another platform." It's pretty cool to see what's changed, so have a video PC88, but identical to this version. As you repeat the levels, the enemy density and types of foes you face get more taxing.
FM7 VS FM8 FULL
"CoCo") by Radio Shack and as such, -some- software is compatible with both systems! As such, despite the language barrier, CoCo enthusiasts may also find some enjoyment with the FM-7.Ī interesting reimagining of Mario Bros, this one has four repeating stages full of hazards and puzzle-based goals to raise the challenge. As you may already know, this was later succeeded by the FM Towns.įun Fact: The FM-7 uses the Motorola 6809 microprocessor CPU, similar to the TRS-80 Color Computer (a.k.a. However, the FM-7 ended up being a much better (and cheaper) machine than the FM-8, and was just perfect for games due to its graphics and sound capabilities. The FM-7 is a series of computers made by Fujitsu as a low cost alternative to their business-oriented FM-8.